Been sick but whenever i could have, worked on this more. Thanks to
MegapiemanPHD for giving out feedback on this. You pointed out some things i hadnt noticed or considered.
Changelog:
- Closed a route from side to A stair house in stage3
- Made new route from planks to A, next to cliffside at the closed door in stage3
- Fixed clipping issues near last cp, players being able to stand up high at the windows
- Fixed problem where players were able to throw flying guillotine through the same windows
- Improved clipping all over the three stages
- Added some more lighting to each spawnroom and A-B area in stage3
- Improved lighting on some other areas of the map
- Added loading screen images into the map
- Fixed grass coming through the wall in stage1
- Fixed a possible exploit where you could have build through a corner outside of a map in stage1
- Fixed hovering doors in stage2
- Fixed hovering rocks in stage3
- Fixed hovering sign in stage3
- Fixed stairs in stage2 and stage1 from being shoot troughable even when supposed not to
- Fixed chimney model coming through ceiling in stage3
- Fixed some props being totally black to normal
- Continued detail pass in stage1, stage2 and stage3. Nearly there!
- Lots of other fine tunings and changes that i cannot remember to list here!