After ripping up the entire map, shrinking it's overall area by 55%, and re-implementing large parts of the map's core functionality, it is now completely functional again from a raw gameplay perspective. Aesthetically the map is a lot rougher than A3, and the lighting has been set to fullbright for this release until proper lighting can get added throughout the map.
The Major Changes:
- The airships are now a lot larger, and players spawn on them.
- Every point except CP3 saw major reworks
- The layout is much smaller, and the airship top speed is much lower to compensate, this is intended to reduce the effects of lag mitigation
- There's now a song that plays at the start of the round