CP Adamello V2 A17

Oh look, it's another jam entry!

  1. CP Adamello 2 A4

    LoovyTurgz
    Updates!
  2. CP Adamello 2 A3

    LoovyTurgz
    Updates!
  3. CP Adamello 2 A2

    LoovyTurgz
    Fixed the display message saying payload
    Moved a large ammo pack to a more reasonable place
    Simplified the routes to B
    Fixed a slight displacement issue near bluespawn
    Changed the size of the capzone on A
    Removed some windows on last to reduce the info red can get about who is going along what path
    Added a second exit to blue's forward spawn
  4. CP Adamello 2 A1

    LoovyTurgz
    This is a complete redesign to Adamello taking in a lot of the feedback from the last version. Scaling has been changed to be more along the lines of Gorge. Enjoy!
  5. CP Adamello A2

    LoovyTurgz
    Added respawn visualizers (woopsy!)
    Fixed a logic issue causing blue's respawn to be stupidly long
    Changed cap times
    Added some side cover to the highground overlooking B
    Added a doorway to the transistion building after bluespawn
    Fixed a sightline in the transition building to A
    Fixed a sightline on A into the transition building
    Added cover to last