CP Adamello

CP Adamello V2 A17

Fixed the display message saying payload
Moved a large ammo pack to a more reasonable place
Simplified the routes to B
Fixed a slight displacement issue near bluespawn
Changed the size of the capzone on A
Removed some windows on last to reduce the info red can get about who is going along what path
Added a second exit to blue's forward spawn
This is a complete redesign to Adamello taking in a lot of the feedback from the last version. Scaling has been changed to be more along the lines of Gorge. Enjoy!
Added respawn visualizers (woopsy!)
Fixed a logic issue causing blue's respawn to be stupidly long
Changed cap times
Added some side cover to the highground overlooking B
Added a doorway to the transistion building after bluespawn
Fixed a sightline in the transition building to A
Fixed a sightline on A into the transition building
Added cover to last