changed route from A to B
adjusted spawntime
Added doors for player direction
Added B cap time Added door that closes after A
a8a No idea why spawn keeps breaking
a8 Red spawn remake Red spawn exit is further from the A point
Changed Blue spawn Not sure why red spawn is broken
a6 Made it linear adcp with only two points Previous point B was removed Paths were removed to streamline it as a linear Attack/Defend
Some changes
gravelpit now Moved B point closer to entrance Easier access to highground next to B