Cornkeep

Past 72hr Jam Entry Cornkeep b6

changed route from A to B
adjusted spawntime
Added doors for player direction
Added B cap time
Added door that closes after A
a8a
No idea why spawn keeps breaking
a8
Red spawn remake
Red spawn exit is further from the A point
Changed Blue spawn
Not sure why red spawn is broken
a6
Made it linear adcp with only two points
Previous point B was removed
Paths were removed to streamline it as a linear Attack/Defend
Some changes
gravelpit now
Moved B point closer to entrance
Easier access to highground next to B