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(A.K.A.) Dust(land) is back b(a)b(y)!

After ~4 months in "development" hopefully it will have been worth the wait.

Here's a list of the changes I've made (there aren't a lot since I mostly just want to see some new feedback, also I might have forgotten a few things here, sorry).

a3bb!

- Increased Capture Point size.
- "Extended" planks on middle buildings to make jump to PointHouseeasier(/possible).
- Made some planks thiccer.
- Widened connector door frame from side-point-place to flank/hp room.
- Removed ammo packs next to point.
- Extended dev-blocks in mid to ACTUALLY get rid a of a sightline.
- Added Sightline blocked to mid-top area.
- Changed/added (to) blockbullets in needed areas.
- Lowered floating bridge and "fixed" clipping.
- Made connector from bridge to first tunnel room bigger and added Super Tactial Tires.
- Cleaned up- and made some areas easier to move through.
- Added respawnroomvisualizer(s) (no more getting into the enemy spawn :( ).
- Definitely intentionally removed observer_point to (a) secret (place).
- Added super (super) super secret room (like not even mat_wireframe [3] amounts of secret.
- (Slighty) increased(?) cap time.
- Slight "detail fixes."
- Clipping.
- Fixed some textures.
- Slight brush fixes.
- Slight alignment/symmetry fixes.
- I forgot what to write, it wasn't too important though.
- Unintentional nodraws fixed.
- Minor (general) fixes.

(This may seem like a lot, especially since this took 3 days, but most of it was minor, I just didn't use my time super well, anyways, please enjoy thng, cool).
- Name reverted.
- Some stuff n' things.
Changes:
- NEW NAME!
- "Window Wall" near the point removed.
- Removed walls at point.
- Removed health at rocks near point (this should make it less easy to defend the point).
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Made left side bigger near middle and added and area underneath.
- Semi closed off room on the left side.
- Added spectator cameras (info_observer_point).
- Added Soundscapes.
- Changed textures in the tunnels.
- Made planks thicker.
- Removed unnecessary props (crates mostly).
- Made (most) lights brighter.
- Replaced brush arrow signs for overlays.
(- Added small details).

- Probably added more that I forgot, oops.
- Added (Broken) house to middle.
- Added cover/sightline blocker to middle near house (also a route to the roof).
- Added rocks besides the house/point.
- Added Health to and near house and rock in the Middle.
- Added drop down to left area in the middle building.
-Added arrow-signs to make it easier to know where to go (tunnels).
- Added rock to middle of spawn to make it less boring.
-Added planks to get to house roof.
- Made some areas in the tunnels bigger.
- Added [more] stairs instead of prop jumps to get to middle building easier.
- Made spawn bigger and changed location of resupply cabinets.
- Changed some Health/ammo placement.

- Changed some Medal areas.
- Very, very, VERY slighty changed the bridge from tunnels to the middle building.