Contamination

Contamination b1

Changelog
  • Moved every health and ammo kit higher
  • Moved health pack at the top of the jump pad further away from the cover
  • Fixed some geometry that was off grid (Thank you so much pigeon!)
  • Changed green texture to match jumpad trigger
  • Reduced amount of brushes on curved wall by lightning gun (was 20 now 6)
  • Made an alcove for the small health kit
  • Added a light by the medium health kit
  • Added lights to the teleporters
  • Replaced small ammo pack next to shotgun with a medium
  • Added a second small ammo pack in the warehouse teleporter room
  • Changed some geometry around jump pad and above nailgun
  • Placed a few details here and there (props, overlays, textures)
  • Reduced size of and moved the pillar by the shotgun in the sewer area
  • A whole bunch of stuff that I did not keep track of
Post Changelog Ramble
Hello person who is reading this, welcome to b1 of my duel map! I meant to release the a3 version but I never did for some reason! The majority of the changelog is stuff from the a3 version of my map. Anyway the map is now in b1, which means that the gameplay is pretty much finalized at this point. Of course, there might be some changes down the road, depending on the feedback I get. So make sure to play the map and let me know what you think. None of the visuals are finalized, I've just done some (mostly) broad strokes to give you a sense of what I'm going for theme wise. Hope you all enjoy! :)
Changelog
  • Changed Railgun spawn​
  • Replaced lower level Rocket spawn with a Grenade Launcher​
  • (Hopefully) Improved clipping of the pipes by the Megahealth​
  • Removed the two small health kits by the Lightning Gun​
  • Added 4 Pills, there are now 11 Pills in total​
  • Changed floor to a darker texture​
  • Changed Health and Ammo overlays to white variant​
  • Added logic from Open Fortress Zoo (Fog controller, color correction, shadowcontrol etc)​