After fixing the extreme height variations, I can finally dive into the layout itself. Most people are saying that it is difficult to navigate, so I'm going to try some experimental changes that I'll just get rid of if they fail.
- Segmented the spawn side of the main route into two courtyards so that the main route is no longer a giant corridor
- Made the route into the lower floor of the U building a drop down to prevent easy access into enemy side of the map
- Added stairs to connect the...