Koth_coil's main thing is big coil/pyramid on the middle of the map and there is not much play area around it (however I will open up the map around mid, I realised this is very small map). In future I'll plan to make coil close, spin and fire EMP after capping control point. Maybe in a3

Coil a2
Rotated koth map heavily based around mid area
Recent Updates
- Totally rewamped Nov 4, 2015
- First release Oct 17, 2015
- Fixed redspawn doors Oct 17, 2015