Coalridge

Coalridge a3

After long hiatus i am working on the map again. And i think a made some good improvements.

  • Make new rout to the first capture point and make left house route attached from the main one.
  • Remove main gates to the central route of Stage 1.
  • Make new attached building for the Stage 2 point for less symmetrical gameplay.
  • Rebuild Stage 3 to make it less symmetrical also.
  • Some minor gameplay changes.
After the first playtest the obvious thing was that my map overscaled. Sadly this is my weakest point as a mapper but i going to try fix it step by step. And i have some problems with map logic that i try to fix in a2.

  • Scaled map down for a decent amount. Make starting area and area after second capture point way smaller.
  • Updated first capture point. Make couple new entrances, and change a flow a bit.
  • Make entrance to the lower area under capture point B for the RED team.
  • Improved game logic. Now red team get moved from spawn when correspondent point is captured.
  • Lower BLU team spawn wave time.