After the first playtest the obvious thing was that my map overscaled. Sadly this is my weakest point as a mapper but i going to try fix it step by step. And i have some problems with map logic that i try to fix in a2.
Scaled map down for a decent amount. Make starting area and area after second capture point way smaller.
Updated first capture point. Make couple new entrances, and change a flow a bit.
Make entrance to the lower area under capture point B for the RED team.
Improved game logic. Now red team get moved from spawn when correspondent point is captured.
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