a8
scale down last, change spawn route
sprinkle some snowy shrubs on the ground
smooth out displacements
add 1s to respawn time to stop instant spawn exploit
fix game logic bug related to last when the timer runs out (thanks Diva Dan for the fix)
a5
add random nonsense landmarks to make the map less same-y
new spawntime mechanics:
- 8 mins : 3s
- 5 mins : 5s
- 3 mins : 7s
- 1 mins: 10s
- insta force team respawn on capping
change all spawnroom to have the same layout and walking distance to spawndoors
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