Ver.A16 Changelog
HALLOWEEN SPELLS
-Cut DMG_GENERIC in half. This reduces all Halloween Spell's damage (as well as Flying Guillotine and Bleed damage unfortunately)
-Spells are now more common in hand with the above change.
-On round start, all players spawn with spells.
-For the defending team, players can grab a spell from the resupply locker (with a cool-down of course)
-Added a few more spells to nab in certain places (top of Bell Tower, inside the side building)
-When the bell rings at mid, it'll drop 6 common spells, 1 rare spell on the CP. They disappear after 7 seconds, so grab them quick!
CONTROL POINTS
-Removed healing from CPs (for clarity since CPs don't usually heal)
Other Quality-of-Life Changes
-Changed cobblestone texture to black.
-Doors to forward spawns can be opened.
-Moved dirt mound closer in front of gate closer so all classes may jump in.
-Added a trimp near mid.
-Quieted down medieval soundscape. Added more howling wind sounds.
-Raised skybox ceiling (for tippy-top of bell tower)