ClobberStonne

Medieval ClobberStonne A17

Ver.A7 Changelog 9/23/18
  • Working on texturing the bell tower and part of the mid area. Needs review.
  • Playing with displacements. Look! I made a hill!
  • Updated the torches in spawn to use the right particle effects.
I think that's all for this update. Hope I make the imp today!
Ver.A6 Changelog
  • Retextured some nodraw faces
  • Added trim on the Bell Tower / mid
  • Repacked the map using BSPZIP
Ver.A5 Changelog 9/22/18

- Extended trigger on spawn doors on CP2 / CP4 (due to hitting the doors before they open)
- Moved barrels in mid area out from under arch (as to give reason to go under the arch)
- Changed support beams on CP2 / CP4 to extend off the wall rather than on the floor (b/c it's easy to backup onto and get stuck)
- Adjusted the narrow stairs in each tavern by cutting the bottom stair bars in half to "funnel" the player in (due to difficulty to get onto the stairs). May just have to rework the stairs.
- Changed side pathway ramp to cobblestone stairs.
- Braziers now ignite players who are on top of them for 2 seconds.
- Deleted stonewall that was along the wall from outside the gate (better for escaping)
- Added info_lighting to a bunch of stone trim
- Fixed a pillar not being mirrored on RED side near final cap.
- Made staircase to tavern roof wider.
- Made the bell rotate when the mid CP is captured.
- Made cleaner cuts for all arches.
- Made it so players can see the tops of roofs.
- Made displacements in the mid area.
- Removed one of the main bars from taverns.
- Opened up area near mid, some roofs are now accessible.
- Removed window near mid's stairs on RED/BLU sides
A little bit ago, HolySnickerPuffs told me where to find Morrigan Alley's asset pack, and it was found! Hooray. Now you can see the ammo and health packs replaced with meat and arrow quivers!

Ver.A4 Changelog 9/21/18
  • Models for ammo are now arrows in sacks, and health packs are now meat. All compiled and tested with sv_pure 2" so yes, it works.
Doh! Needed to update for balance reasons. This should be the one to be tested FIRST.

Ver.A3 Changelog 9/21/18
  • Forgot a Brazier near BLU spawn
  • Re-aligned geometry near BLU spawn
  • Fixed props not having solidity on BLU's Tavern roof
Ver.A2 Changelog 9/21/18
  • Changed bar seat to use VPhysics instead of boundbox near CP2 and CP4.
  • Updated the area portals a little in mid.
  • Changed health packs in the alleys to near mid from medium to small.
  • Added better cover against Sniper/Medic sight-lines looking from the gates to spawns on CP1 and CP5.