Circus  (Nucleus Event)

Circus (Nucleus Event) b4

  • Added more walls and spikes to some of the roofs
    • These walls should still keep jumping onto the roofs fun and viable, but limit the vision of people and sentries
  • Reworked the Bonzo pit
    • Bonzo will no longer bounce you back up, instead, there are 4 circiling bongo drums in the pit
    • These drums slowly spin around the center point, and knock you back onto the battle field, away from the capture point
  • New Respawn room visualizer placement
    • The invisible respawn room walls have been pushed forward for both teams
    • Placement of new barriers will hinder a flanker's rotating outside of spawn, and allow for a bit more safety when pushing out while still being open for attack
  • Jump pads updated
    • Air strafing now kicks in after around a second of flight. Players still have influence in their flight, but is slightly more predictable
    • Triggers have been made smaller to lower the chances of accidental flinging
  • Capture time has been halved
    • This change was done to encourage capturing the objective instead of dominating the enemy's spawn
  • Added a long fall pit in the main launch pad room
  • Fixed overblown light glow sprites
  • Fixed Bonzo playing his puke sounds twice
  • A ghost now rests on top of the control point roof, preventing players from attacking on top
  • Adjusted respawn room visualizers