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b4
Replaced the spells inside the clown core with medium health kits
Removed the small health kits from the clown core
Removed the max health buff from the clown core
Adjusted clipping in spawn
Adjusted glass at jump pad locations
Reduced some jump pad trigger sizes so you're less likely to approach them from an unideal angle
Fixed some jump pad particles activating when they weren't supposed to
Adjusted hoop core reward trigger to reduce duplicate pass-throughs
Added more team color across some interiors
Circus B3
Massively improved FPS
Fixed props popping in and out
Changed color of underworld smoke particles to better fit the gas
Slightly reduced laughing gas damage
Shifted geometry around each team's battlements to make stairs less campable
Detailing tweaks
Circus B2
Improved FPS
Added a sprite above the mid portal, pointing players to where they should take cores
Reduced max health buff in the Clown Core
Added steam that boosts players up to the exit portal when the Clown Core closes
Added red fog that signifies the Laughing Gas
Reduced DPS of the Laughing Gas
Updated the HUD to make it compatible with custom HUDs (Thanks Aar!)
The Clown Core now stays open 15 less, and downtime is active for 15 seconds longer
Added new HUD icons for when the portal to the Clown Core is active and inactive
Fixed erroneous clip brushes that caused players to bump their heads when using jump pads
Circus b1
Remade the hoop
The hoop is no longer the capture area
The hoop now grants cores for successfully jumping through, like a6
Replaced the large health kit inside The Hoop with a model of the new pickup, "Funny Bones"
The Hoop now provides a quickheal buff
Remade the underworld
The underworld is now the capture area
Fight enemies in a big arena with increased fire rate, reload speed, run speed, max health, and spells
Deposit Funny Bones at the Clown Core in the center of the are
Enter the Clown Core's portal to exit the underworld at any time
When the underworld closes, all pickups are disabled, and players must exit to avoid being choked by Laughing Gas
Changed the Jump Pads
Added green gradients around active jump pads
Adjusted jump pad triggers to prevent bumping your head as often
Jump pads now give knockback immunity for 1.5 seconds
Added green steam particles when jump pads are used, so you can more easily tell where jumping players are coming from
Added handrails that appear/disable when the jump pads disable/enable, respective
Replaced the fortune teller with a large screen that displays the underworld like a cage match
Changed event timings from 45 seconds to 60 secon
Points per player requirement changed from 4 to 6
Doubled the speed of the bridges at mid
Replaced stun-roofs with proper clipping and slopes
Removed janky halloween fences that were restricting air movement
Reclipped some railings across the map
Widened a few gameplay spaces
Detailing
Added music to the kart race
Fixed some displacements clipping through the track on the kart race
Fixed incorrect fog being enabled when dying in the kart race
Fixed poles at mid being too dark
Redid scoring mechanic and the hoop
The capture zone has been replaced with an underworld portal that occasionally lets players into the bumper kart race underworld
The hoop is now the capture zone, which is always active, taking 5 cores at once
Removed the hoop effect re-roll mechanic
The hoop now applies a universal quickheal and speed buff
Reworked the jump pads
The pads on each side of the map now alternate every time the portal to hell closes
Active jump pads now have a green outline
Redid middle platform
Replaced the control point container with a pole that raises and lowers
When the pole lowers, the Kart Race portal takes its place
Removed ghosts
Changed environment lighting and fog to aid team recognition
Replaced hammers in race track with more pumpkin bombs
Fixed incorrect respawn room triggers on red team
The score requirement per player has been decreased from 5 to 4
Stun duration from roof ghosts is now much shorter
Added push triggers and clips around some of the jump pad destinations
Players will enter the destinations a little easier
Prevents snipers from standing in unfair spots
Added collisions to underworld circus tents to prevent players flying through them
Moved underworld exit teleporters further up to prevent cores sometimes being dropped
Reduced height of some fences to make air strafing easier
Adjusted fog to aid player visibility
Replaced hell with a custom kart track
The track is full of hazards, health, and boost pads
Avoid getting knocked off by enemy racers
Reach the end of the track without dying to gain a bonus duck and buffs
Tweaked the capture zone
The control point will now sound an alarm before closing
Added more cover from the rooves while capturing
Brightened some lighting across the map
Remade the bonzo pit
Added more team coloring to each side of the map
Added a roof above some of each team's bases to make bombing harder
The score requirement per player has been increased from 3 to 5
Nobuilt the bridges that connect the center point
Fixed bongos only playing their launch particle only once
Adjusted some stun triggers to reduce unintentional spooking
Added some fences on some rooves to reduce cheesing
Fixed the capture zone roof not always stunning players
Circus A4 Notes
Added more spawn exits for each team
You now spawn outside the map in front of 3 traincars
Each open cab on the train represents a spawn exit you can select, including two new spawns for each team
Stepping in a train car will teleport you to the appropriate spawn and give you a brief duration of ubercharge and speed to combat spawn camping
You can walk backwards in any spawnroom to take yourself back to the traincars
Lowered respawn times from wavetime 4 to 3
Added arrow sprite above the point and a cap base prop when the core capture zone is open
Extended the time the capture zone is open to 45 seconds (previously 30 seconds)
The Hoop will no longer start with an effect, so players have time to acclimate to it before the random effects start happening
Added more ghosts that will spook you if you try to camp on various roofs on the map
Fixed up various clipping, collisions, and stuckspots
Adjusted hoop re-roll text to be a bit more descriptive
Changed the "Ubercharge" hoop event to "health", which gives you a burst of healing and can overheal. Go thru the hoop multiple times to stack it!
Widened some jump pad holes to make landing in them easier
Map is now Player Destruction
30 second capture period, 45 second fight period
At the end of every capture period, the point will close and suffocate anyone inside
There will then be a re-roll that determines an effect the hoop will provide
Speed (6s)
Mini-crits (6s)
Underworld Portal (surviving hell awards you with a buff and a core)
Bonus Ducks (gain a core)
Ubercharge (4s)
Each effect has a text prompt on the screen and a unique outline inside the portal
Undid respawn room visualizer changes
Fixed cubemaps
Updated stairs to use block bullet colliders instead of player clips
Updated Railings to be non-solid and have player clip colliders
Removed some large walls added in a2
Fixed some floating balloon bombs
Fixed a broken trigger causing players not to be hurt when standing inside the hoop
Fixed missing overlays on the jump pads
Various details