Based on the feedbacks
@lucrative provided, this map has gone through several changes
-Demos can no longer stickyjump from last to mid
-Removed gates under the mid lobby
-Reworked the sidearea of the mid
-Second point has a small highground for attackers when pushing into the point house
-Last point is now scaled up
-Fixed a lot of areas where splash damages are negated
-Added Callout