Chaldenise

Chaldenise a9

T.I.M.E.

I'm tired and feel gross, welcome to the new name.

CAPTURE ZONE
  • Replaced lights with that one circular hologram that might attract more attention
  • Snipped capture zone a bit
  • Renamed control point to "beans"
SIDE PIT
  • Fixed a variety of clipping issues
FLANK
  • Opened area up to the bright bright world
  • Redid staircase
Drywall

GENERAL
  • Adjusted a variety of ammo and health pickups, pickups also now use some of Berry's patches!! That's cool!!
  • Redid a variety of staircases (and forgot about the ones in the flank)
  • Added those pine trees Dan made
  • Raised vertical playerclip
SIDE PIT OVERLOOK
  • Removed skybox on top of the roof
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Annoyed Grunt

CAPTURE ZONE
  • Changed blinking lights from sd_doomsday to some from mvm_mannhattan (one unusued)
SIDE ROOMS
  • Added signs and changed prop skins to better tell players where they are on the map
MAIN PATH - FENCE BUILDING
  • Finally fixed grass peaking through the floor
MAIN PATH
  • Added very good signage to moneyface that will definitely get removed next version along with moneyface himself :(
FLANK PATH
  • Added area portals
SPAWN
  • Fixed resupply cabinet but did not remember to fix the missing light in Blu's spawn
Sweet Bod

CAPTURE ZONE
  • Added lights to better tell players who owns the point
  • Fixed voiceline not playing for capture unlock
SIDE ROOMS
  • Converted room into 1st floor into a staircase to the 2nd floor
  • Added a small medkit to the 2nd floor
  • Widened staircase to Side Huts
SIDE HUT
  • Readded areaportals
  • Adjusted skybox on roof
SIDE PIT
  • Enlarged balcony entering the 2nd floor to match new doorframe
MAIN PATH - FENCE BUILDING
  • Added clipping to steps
FLANK PATH
  • Disabled shadows on fence
SPAWN
  • Redesigned spawns to encourage the use of both doors
  • Forgot to add a light to BLU spawn and adjust resupply cabinets
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"Startacker, why are you being so thorough with your changelogs now?"
I dunno.
  • Further did some clipping stuffs
  • Removed some weird looking supports?? Maybe I did that in a4 but I don't think so
  • Shortened gap between the ramp-up crates and the door frame to mid
  • Added an ammo pack to the pallet medkit
  • I think I added another ammo pack somewhere
  • Added a stairway to the side entrance to the side of mid
  • Removed a gap that snipers were using really effectively that I decided "nah, you can't do that anymore"
  • renamed control point
  • jsadfuiahgajfafhuiafghaudfgaufgaudfiha
  • Forgot to take screenshots
I dunno why I put the last update in a spoiler

  • The map now works
  • Further fixed clipping
  • Moved some barrels
  • Fixed an overlay that wasn't showing up
  • Renamed the map to my own name while I find another
Hey

Added an additional entryway into the sidepath to mid. Done to see if I can keep the path to the sidepit, which also drawing players to the point.
Moved an ammo pack at the upper-sidepath.
Control point made larger and middle-cylinder-nipple thing heightened.
Fixed some clipping issues.
Mid's roof flipped 90 degrees since that's more structurally appropriate. (Thanks Ido for the suggestion for a completely different project)
While my Keytar Gently Weeps

  • Spilled props all over the place cause I'm messy
  • Added a shack to each team's spawn
  • Extended balcony at each team's spawn
  • Put a thing on each team's sidepit
  • Medkit
  • Replaced slime texture with something BETTER