-raised trigger_hurt by like 1000 hu or so to speed up the dying process
-clipped glass below rocket
-added placeholder brushes to "hold" the rocket in the point for now, to sort of serve as a blockbullet for any projectiles going at the rocket pit
-removed some of the rock thingies in mid, most importantly removed their clipping so mid feels more open, also threw a fence next to it
-next time check the level before releasing a update (removed blinding lighting)
-dropped the sheds down a little bit to allow people to go on top of them in mid
-removed old accessible roof on the pit side (clipped) and raised the roofs
-fixed lighting in some places
-changed water scale to 1 from from .25
-and some other stuff
-added a bunch of windows to give attackers info
-added props n stuff
-changed several health pickups from small to medium
-b1 is next update i swear
b1.png
-fixed misaligned brush in mid causing a gap to pop up in the floor
-actually remembered to redo the outputs for the readded cp prop
-added a building to mid's pit side to sorta coverup sightlines, also i thought the open ramps looked lame
-increased height of mid connector building roofs to be visually more clear with the clipping
-readded sky_soft as skybox texture
-changed shape of cap area to some extent
-removed the point from the top of the rocket, moved it to ground level
-sorta readded rocks to mid, they still change the layout a bit but mainly used for visuals
-added fencing near the new rocks to show the borders
-added autumn trees by @Void cuz why not
-added a statue of our lord and savior to the top of mid in the cliff

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-reduced height of the trims in mid so players wouldn't bump on them
-reworked mid, removed rocks added some sheds n fences

(im probably spending the late alpha updates on refining the cap, more props n' stuff will be included in beta i guess)
-converted some of the small healthkits to medium packs (didn't add nor remove any of the existing pickups), former pickup situation vs current:
Health (a1-a3t)

Small
6x
Medium 2x
Full 2x

Health (a4)

Small
4x
Medium 4x
Full 2x

Ammo (a4)
, doesn't get touched in this update

Small
2x
Medium 4x
Full 2x

10x Health pickups + 8x Ammo pickups, 18x pickups total
-added a few but prob enough fencing to the cliffside to cover the area from airblasting
-fixed hazard stripes around cp
-altered size of cap zone
-fixed clipping of the wide well doors
-reduced steepness of the ramps going from underground to cp (made them longer)
-increased range of far z clip plane to 420(0) cuz why not
-clipped a fence near spawns
-added some cover to spawns
-removed the low roof from the connector building
-removed pickups below cp
-moved cp away from the edge
-used old cp area to connect the upper and lower section of the level

(ignore the t, this is an alternative mid version from the other a3)
-connected underground below the point
-remade pretty much all of the pickups and added more ofc
-altered spawn to be closer
-added a building to mid to cut sightlines
-added rocks to mid to cover up some space
-added a flank route to mid
-im too lazy to add screenshots this time
-fixed "my poor medic head!"