- Capture zone now has an hazar strips around it and "Capture zone" writing to signal the fact that it is, indeed, the capture zone;
- Every time someone promotes to a mini-boss, it's conveyed by stating how many mini-bosses does a team have and how many else do they need to win. The same goes for death, except this time it only displays how many bosses does a team have in general;
- Made pedestals non-solid to prevent players being stuck in it when they grow in size;
- Instead of instantly dropping collected reactor gibs, mini-bosses now consume them, restoring 15 hp for every point a gib had. This can even overheal;
- Backstabs now do 1/3 of a mini-boss' health. Unless the spy is mini-boss themselves. Then it just kills as usual;
- Now the player who capped last reactor gib is promoted, instead of random player in the capture zone who isn't promoted yet;
- Minor lighting and clipping fixes