Caverns a3a

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Caverns a3a

Player Destruction map set in the cave

The map is still dogshit, but it's sometimes bearable now

One-line lore: two scientists experimenting on mercs for their own goals

Amount of points is deduced from the playercount of the server. Once a player scores the last point required for their team to win, instead of winning, they become a mini-boss - 1.5 bigger with 5 times the health. Then amount of points are recalculated based on how many mini-bosses a team has. Every time someone becomes a boss, an extra point is granted, while when they die, a point is deduced. The team must score up until every member of that team becomes a mini-boss. Only then the team's victory is declared

Still don't expect the updates, as I don't have a lot of free time right now, but they might happen in the future
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TH3 D34DL3$$
First release
Last update
Player Destruction

More downloads from TH3 D34DL3$$

Latest updates

  1. Visual clarification

    - Added decals and props directing players towards the capture area; - Added a board "explaining" how this map works. Might be insufficient, looking for feedback; - (Untested) Added a ratelimiter that should prevent the counter to roll over...
  2. a3

    - Changes to the layout aimed at reducing overall map size; - Removed the timer inbetween activation of the crystal as it was badly affecting the pacing; - Measures aimed to prevent players clipping through the floor when becoming a Mini-boss; -...
  3. UI enhancements

    - Crystal shards don't look like dogshit now (thanks Tumby) - Annotation is now shown above the crystals to signify that it is the capture zone for collected shards