Casino City

Casino City B7c

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Casino City B7c

Try your luck on some games! Happy Gambling!

That's right! Play real games! Featuring a Slot Machine, Color Roulette, Plinko/Pachinko, and now Blackjack!

Made for the Potato's MvM Canteen Crasher Event (link to submission thread)

Play now at potato.tf!

Mann Co. Beto Co. has settled in a City dedicated purely to the Casino business. Hoping to earn more cash to save the company, the mercs try their luck on the games. Unfortunately, the robots have arrived and they are here to destroy all your hard-earned chips. Stop them!
It's High Stakes mode! You will lose all chips and prizes if the bomb hatch is destroyed, so spend wisely!

*All buttons are melee only to prevent accidental pressing.*

-CHIPS-

"Chips" (or previously known as Tickets), are the secondary currency used in the map. They are independent from MvM money packs currency.

To earn chips, collect dropped Chips Cases from "chips carriers" (A bot carrying a Tickets Case [custom content pending]). The Chips Case Bot will spawn at times defined in the popfile. Even though the Chip Case Bot is treated like a Bomb Bot, it is prevented from capping the hatch. Instead, the bot will deduct 3 Chips from your pot if it reaches the hatch.

Warning: If the bomb hatch is destroyed, all chips and prizes will be lost.

-SHOP-

Spend Chips at the Shop in the main spawn. Prices are in white numbers. The Chips booth in the center will display your current chips balance.

-GAMES-

Games are located around the middle section of the map where the subway is. The entrances are black voids that teleport you to the game area.

To play the game, first purchase a credit by buying one from the purchase button to the left side (price is the white number).

After purchasing a game credit, the play button(s) to the right will unlock. For roulette, the buttons will lock while the wheel stops spinning, but your credit is still saved and the buttons will unlock again.

-Prizes-

Speed: Grants a boost effect and is penalized with marked for death.​

Power: Grants mini crits and is penalized with marked for death.​

Nuke: When pressed, the button will destroy everything blu. Including all bots and all tanks. There is a damage cap of 20k.​

EMP: When pressed, the button will disable all bots for 20 seconds. The bots get the "gate bot disabled" effect as seen in Mannhattan.

Shield: Grants a hatch shield that will damage any bot or tank that enters its area. The shield acts similar to medic's projectile shield, except that the shield will break at a damage cap of 3k damage.

Heli: A drivable, weaponized helicopter! If the pilot ejects, the heli comes crashing down in a huge explosion. Controls at the bottom.

Hydrogen Bomb: [CLASSIFIED] [REDACTED]

Special: Purchase with 999 chips for something special.
-Controls for Heli-

W & S - Forward and Reverse Thrust
A & D - Yaw Control
Primary Fire - Shoot Rocket (green reticle)
Secondary Fire - Air Brakes (useful if spinning out of control)
Jump - Exit and drop heli

Note: The previous theme was Arcade (aka mvm_arcade_city a1-a6).

Note: If you want infinite chips, use the command:
Code:
ent_fire chips_override add [number you want]
Internally, there's no maximum number, but the text can only display 0 - 999 before it wraps around.

Pics:
Author
BigfootBeto
Downloads
2,537
Views
2,537
First release
Last update
Category
Mann Vs. Machine
Rating
3.80 star(s) 5 ratings

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Latest updates

  1. Fixed Missing Texture Edition

    Oops I put the model texture in the wrong folder. fixed missing texture on pachinko fixed some visible nodraws fixed some misaligned glass textures fixed clip gap in spawn
  2. Spawnpoints Hotfix

    So apparently I had forgotten to delete a temporary spawnpoint for red team, and people where spawning outside their spawnroom. Also fixed a funky displacement people could get stuck on.
  3. B7: More polish edition

    4 days shy until a year in the making, hopefully it will have been worth the wait. Beta 7 revamps all the minigames' visuals so they don't look like their alpha versions anymore. There are also a few enhancements to the main map to keep the...

Latest reviews

Awesome map I can remember by its name. I love the little minigames and prizes you can exchange chips for at spawn, and the city theme's pretty cool. I'd like the map to be a little shorter, because it does feel like a chore to walk around, and unlike Bigrock, there's no real central area the robots go around. It feels all twisty and turny, even an underground section to split robots up further.

It's something new and fresh to add to the mvm experience, and really tailors missions for that chip mechanic. I think this map benefits from harder difficulties to remove less downtime.
Mini games are a huge distraction in this overly massive map. We just get fatigued because of the poor dimensions and tedious clutter in Navigation routes and build levels. There are way too many turns and pathways that just choke players. Bigger isn't better when you haven't got a better way to build a challenge.
Played this during MvM 2019 event.
Nice Map, it has funny mini-games.
cured my gambling addiction
Gimmicks are really creative, fun, and balanced.
But advanced mission can be probably better.