Cascade

Cascade RC2

  • Lowered the point and cave exits to their original height

  • Reduced height of ceiling in lower to accommodate reduced height of point

  • Reduced width of batts in order to expand space around the point and widen the left side choke

  • Increased width of batts doorway

  • Increased width of ramp/stairs up to concrete

  • Increased height of doorway under batts

  • Added props on concrete to allow scouts to double-jump onto batts

  • Removed some props in house

  • Various lighting adjustments to improve visibility

  • Reverted attacker and defender respawn wave times to 3 and 9 respectively

  • Various clipping and bullet/projectile collision improvements

  • Performance improvements
  • Continued art-pass

  • Changed environment lighting and skybox

  • Increased height of hill on mid to provide cover from snipers on batts

  • Extended cliffs on mid to limit sightlines from the point to concrete

  • Changed geometry of concrete to compensate for extension of cliff

  • Moved medium health and ammo on concrete behind the wall to be accessible without exposure to sightlines from mid

  • Changed catwalk at cave entrance to wrap around the cliff to provide an additional option for pushing snipers on mid

  • Removed rock by left side fence on mid to make it more difficult for defenders to flank using new catwalk

  • Added a doorway under left side bridge to limit sightlines from mid

  • Changed layout of house basement to be more open and eliminate sightlines from batts

  • Widened doorways in left side building to make it easier to locate flanking players

  • Replaced ramps up to house with a staircase

  • Added snow piles to improve ease of movement around rocks on mid (the snow texture has been modified to not produce particles that impact performance)

  • Added two small ammo packs on mid

  • Removed small ammo in house basement

  • Increased point capture time from 8 seconds to 10

  • Increased defender respawn wave time from 9 to 10

  • Decreased attacker respawn wave time from 3 to 2

  • Various clipping and bullet/projectile collision improvements

  • Performance improvements
  • Began art-pass

  • Added soundscapes

  • Redesigned left and right spawn exit routes

  • Extended house to replace metal barrier props on mid

  • Increased width of right side entrance to mid

  • Increased width of mid cave routes

  • Added small platforms to cave exits overlooking mid

  • Replaced various cliff displacements with walls

  • Removed small ammo from cave entrance platform

  • Added small ammo in first floor of house

  • Adjusted house first floor main door

  • Made house windows one-way
  • Increased width of mid by 256 units

  • Increased diameter of cap zone by 64 units

  • Widened right spawn exit

  • Rotated spawn points to all face the same direction
  • Redesigned right side area

  • Removed two small ammo packs from mid

  • Increased defender’s respawn wave time from 8 to 9

  • Decreased attacker’s respawn wave time from 4 to 3

  • Fixed various crack sightlines
  • Re-added fences to rocks on mid

  • Added windows to bridge room

  • Lowered spawn by 128 units

  • Adjusted spawn exit positions

  • Reduced capture time from 12 to 8 seconds
  • Remade brushwork from scratch in preparation for new artpass

  • Various layout changes/quality of life improvements
  • Fixed clipping issue on fences at mid

  • Fixed bug that caused players' movement to stutter while on the point

  • Removed railing that got in the way of rollouts in middle spawn exit building

  • Adjusted lighting on the point and around mid

  • Minor detailing changes
- fixed broken cubemaps
  • Fixed audio bug that prevented players from hearing hitsounds, spy decloaks, etc.

  • Improved clipping in several areas

  • Optimization improvements

  • Adjusted position of tunnel

  • Reduced steepness of wooden ramp leading to cliff

  • Increased the height of right side fences and rock on mid

  • Slightly rotated left side rock on mid

  • Adjusted back left rock on mid to make jumping onto the fence more consistent

  • Added an additional staircase to right side spawn exit

  • Various detailing changes

  • Adjusted lighting

  • Significantly reduced map file size