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Returned lower entrance/exit to its original position on the right side
Lowered highground at mid
Added space to right side yard/ramp
Changed right side wall so it can be jumped over but not stood on
Adjusted clipping on rocks at mid
Adjusted clipping on props in connector rooms
Adjusted clipping in cave/tunnel
Raised height of the cave/tunnel ceiling
Increased size of dropdown in house
Reworked arrangement of staircases in spawn
Fixed players getting stuck in staircases when spawning
Added a second resupply locker on right side of spawn
Various detailing changes
Adjusted lighting
Removed lower tunnels
Flipped position of lower entrance/exit
Added stairs from under battlements into house
Replaced staircase outside house with ramps
Widened area under bridge on left side
Moved health/ammo under bridge to the opposite side
Reworked right side staircase
Adjusted rocks/fences at mid
Widened mid
Slightly lowered point
Reworked detailing in several areas
Reworked lighting
- Fixed an unintended prop jump
Added one-way tunnel connecting right yard to the point, exiting directly under the opposite upper tunnel
Upper and lower tunnel share a floor/ceiling grate that does not block explosive splash damage
Lowered right rocks at mid
Added transparent fences in front of lowered rocks
Added window into lower on the point
Replaced medium ammo behind rocks at mid with two small packs closer to the point
Removed small health from upper left area outside tunnel
Made right side small wooden fence opaque
Added/removed/adjusted various props
Overhauled displacements around mid
Optimization improvements
Removed waterfalls on cliffs around the point
Slightly narrowed tunnels inside cliffs
Added dropdown from house into right-main hallway
Changed low wall on right side so it can no longer be stood on or jumped over
Slightly lowered rock arch
Added collision to battlements sign above house staircase
Added nobuild to crates/barrels on left battlements
Removed/adjusted some props to fix unintended sightlines
Fixed broken lighting on some props
Minor detailing changes
B5 → B6
Continued art-passing process
Optimization improvements
Clipping improvements/fixes
Fixed rockets going through grates at mid
Fixed being able to build in spawn
Various other minor changes
I probably won't have time to work on this map or play tf2 for a while. Thanks so much to everyone who tested, provided feedback, and offered advice. Without you the process of creating this map could not have been the incredibly fun and rewarding experience that it was. I look forward to officially finishing Cascade and starting new mapping projects in the future.
Continued art-passing process
Removed lower right side cave route
Added rock on right side of mid
Removed truck at mid
Removed pillar structure from underground
Slightly lowered arch above mid
Added cover to left side of battlements
Added small ammo pack under battlements
Changed medium health and ammo in main building to small
Made right side wooden cover opaque
Bullet-blocked waterfalls to so they can no longer hide stickies
Improved clipping
Optimization improvements
Various other minor changes
Continued art-passing process
Removed excessive cover from left side walkway
Slightly widened narrow doorways
Clipping improvements
Optimization improvements
Various other minor changes
Continued art-passing process
Added cave flank route connecting right yard to mid
Added cover to left balcony area to break up a powerful sightline
Lowered rocks at mid to increase space around the point
Removed large rocks on the right side of mid
Removed small health behind rocks at mid
Improved clipping
Optimization improvements
Various other minor changes