Beta 1

- Detailed Capture Point C area a bit more
- Changed the capture times from 12 on all to 14,12,10
- Changed map scoring to give a point for each captured control point
- Changed lighting in some of the buildings to prevent classes blending into the background
- Added an ammo pack in the storage room at C
- Added additional spectator points to the control points
- Added HDR lighting

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- Renamed the map to Carthage
- Fixed the spawn doors on BLU's second spawn clipping into the bunker
- Fixed RED's spawn doors clipping into the doorframes
- Fixed a couple of gaps in level geometry giving players a direct sightline into the skybox
- Changed the textures for the counter in BLU's first spawn
- Changed the ammo pack in the building facing A from medium to max
- Added buildings to a few areas to block off visibility into the 3d skybox area
- Added an ammo and health pack to the platform at A's left side
- Added overlays for the packs in most places
- Added 3D Skybox
- Added a .nav file
- Detailed Capture Point A and C area
- Remodeled the pathway leading to Capture Point B
- Raised skybox so explosive jumpers stop hitting the sky all the time