+clipping in few spots
~recompiled due forgotten hints & skips
~changed water to fix mostly broken water
~fixed bush clipping through wall
~small detail improvements
-removed water in well
+cave has been expanded
+added more light to the map
+spotlight on torches
+added trigger_ignite_arrows on torches
+added more cover for red on first point
+added few medkits and ammo around the map
+added a small gate to avoid blue rushing the castle, before capture point is being captured
+clipped multiple spots
~nerfed left ramp
~overall detzzwailing
~overall small bug fixes
-removed ramp on stairs

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+Added brazier and wooden walls back on castle wall
+Added light sources in dark places
- Temportally removed trees (fps purposes)
~Fixed particles that took all the fps. (particle child of black gib wasn't despawning)
~Ship layout got changed
~Lower blue respawn points were moved
~Fixed braziers not settings arrows on fire
~Small beach in the middle got lowered down
~Fixed vscript

Map file got decreased by 1mb

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