• Fixed a playerclip not being mirrored and displacements not being sewed
  • Replaced the messy shack at mid with cliff and a shack that you can climb on top of to reduce the amount of doorways and sightlines
  • Replaced the cave routes with an indentation
  • Turned the lower part of mid into a cave area
  • Made the side building at mid shorter from both ends
  • Pushed back the dropdown to preven a sniper sightline
  • Turned boxes into ramps in one of the side routes to make navigation easier
  • Other minor fixes
  • Reworked low ground side area in mid to direct players towards the point
  • Shifted around high ground route to direct players towards point
  • Extended connector building to make enemies pushing in be drawn more towards the doors that loop around rather than the ones that lead to the spawn courtyard
  • Placed a small health kit and ammo pack on the edge of the high ground route
  • Added more arrows to direct players
  • Reworked middle route in connector building to be less awkward to move in
  • Added a skybox between spawn and mid
  • Fixed a displacement gap
  • Fixed floating light
  • Fixed a railing that I forgot to delete on one side
  • Removed sightline blocker walls and metal pieces from mid
  • Shifted and streched around a few buildings and walls to block awkward sightlines
  • Added planks to bypass a lower area of the side building at mid
  • Added a small health kit and ammo pack to mid shack
  • Added a ramp up in the cave area
  • The pile of rocks that was clipped off has gotten a displacement underneath to make the clipping clearer
  • Added small wall to point and made displacements steeper to block an annoying engineer spot
  • Way brighter ambient lighting
  • Made one doorway wider
  • Made another taller
  • Made the new drop down a little bit larger
  • Moved connector buildings back by 256 units for a larger courtyard before the control point
  • Added a new cave route
  • Added a new drop down from a side route to courtyard before mid
  • Added a new shack to mid to block sniper sightlines
  • Added small gutters and metal sheets to block sniper sightlines
  • Added a lot more lights all around the map
  • Raised the middle route doorway to double it's previous height
  • Raised the control point by 32 units
  • Raised side building ceiling by around 128 units
  • Added a pond with a medium health pack to one side of the control point
  • Added a medium ammo pack to other side of the point
  • Added a ramp to what previously was a drop down
  • Raised ground and added lights to remove a nasty sniper spot
  • Added more pickups (and remembered to mirror them).
  • Added about 64 units of high ground to both side routes to mid
  • Removed multiple wooden walls from mid
  • Replaced one of the removed walls with a tunnel going trough the cliff on mid
  • Added a new ramp up to the control point from the building side
  • Pushed back 2 routes by 256 units and made the remaining route building 256 larger.
  • The largest route building has been cut in half, with the other half now being a part of the courtyard before the control point.
  • The large route has more highground
  • Both spawns are 64 units higher
  • Widened middle flank by 128 units.
  • Made doorways wider and longer
  • The downhill on the courtyard leading to the middle route has been made larger to decrease the amount of spam
  • Shifted some doors, cover, pickups etc...