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Fixed a playerclip not being mirrored and displacements not being sewed
Replaced the messy shack at mid with cliff and a shack that you can climb on top of to reduce the amount of doorways and sightlines
Replaced the cave routes with an indentation
Turned the lower part of mid into a cave area
Made the side building at mid shorter from both ends
Pushed back the dropdown to preven a sniper sightline
Turned boxes into ramps in one of the side routes to make navigation easier
Other minor fixes
Reworked low ground side area in mid to direct players towards the point
Shifted around high ground route to direct players towards point
Extended connector building to make enemies pushing in be drawn more towards the doors that loop around rather than the ones that lead to the spawn courtyard
Placed a small health kit and ammo pack on the edge of the high ground route
Added more arrows to direct players
Reworked middle route in connector building to be less awkward to move in
Added a skybox between spawn and mid
Fixed a displacement gap
Fixed floating light
Fixed a railing that I forgot to delete on one side
Removed sightline blocker walls and metal pieces from mid
Shifted and streched around a few buildings and walls to block awkward sightlines
Added planks to bypass a lower area of the side building at mid
Added a small health kit and ammo pack to mid shack
Added a ramp up in the cave area
The pile of rocks that was clipped off has gotten a displacement underneath to make the clipping clearer
Added small wall to point and made displacements steeper to block an annoying engineer spot
Way brighter ambient lighting
Made one doorway wider
Made another taller
Made the new drop down a little bit larger
Moved connector buildings back by 256 units for a larger courtyard before the control point
Added a new cave route
Added a new drop down from a side route to courtyard before mid
Added a new shack to mid to block sniper sightlines
Added small gutters and metal sheets to block sniper sightlines
Added a lot more lights all around the map
Raised the middle route doorway to double it's previous height
Raised the control point by 32 units
Raised side building ceiling by around 128 units
Added a pond with a medium health pack to one side of the control point
Added a medium ammo pack to other side of the point
Added a ramp to what previously was a drop down
Raised ground and added lights to remove a nasty sniper spot
Added more pickups (and remembered to mirror them).
Added about 64 units of high ground to both side routes to mid
Removed multiple wooden walls from mid
Replaced one of the removed walls with a tunnel going trough the cliff on mid
Added a new ramp up to the control point from the building side
Pushed back 2 routes by 256 units and made the remaining route building 256 larger.
The largest route building has been cut in half, with the other half now being a part of the courtyard before the control point.
The large route has more highground
Both spawns are 64 units higher
Widened middle flank by 128 units.
Made doorways wider and longer
The downhill on the courtyard leading to the middle route has been made larger to decrease the amount of spam
Shifted some doors, cover, pickups etc...