Wowzers, this is a big update!
- Rethemed blue spawn
- Pushed cliff detailing into the skybox
- Overhauled detailing for the right flank route/buildings around A
- Opened up the right flank route/building to the cliffside
- Doors to A flank now open after A is captured
- Removed walls of the building in the A > B choke
- Rethemed RED's first spawn
- Added additional cover around B
- Reworked the rightmost route in the transitional building between what was stage 1 and 2
- Removed balcony from transitional building
- Removed walls from corridor route in the coalpit area
- Added additional cover and height variation to the coalpit area
- RED now gains a forward spawn for a short time after BLU caps B
- Detail overhaul of 'Stage 2'
- Expanded the deathpit near C
- Re-added the funny healthpack
- Train doors for C >D building are now opened after C is captured
- Reduced cover around C
- Moved RED final spawn further back
- Reworked D (too many changes to list)
- Overall detail improvements
- Lowered overall RED spawn times
- Clipping improvements
- Optimisation improvements
If you happed to get a chance to play this new update, please let me know what you think of the changes!
Known issues:
- Some textures are misaligned
- There are some leftover particles in mid-air
- Train may occasionally kill its passengers
- Some seams
- Train doors opening is not as dramatic as it should be
- Deathpit near C does not use the 'fall' damage type
Update coming soon to address these issues