burgeonois

burgeonois b1a

-increased A cap time to 22 seconds from 20
-modified respawn wave timers for both teams
-modified A's "courtyard to be more open and allow to quick rotation between flanks
-simplified the pathway between A and B (I still am not proud of my current solution and will probably need to change it in a later version, but I just want to see how it plays)
-reduced a cap time to 18 (from 20)
-minor a layout changes to prevent certain sentry spots from being too powerful
-modified healthkit/ammopack positions to be more intuitive, some of their values were changed as well
-modified B's routing to make it more intuitive to blue team to switch flanks from the rightmost flank
-more experimentation with details, some were changed to be more consistent with other parts of the map.
-reduced red team's b respawn wave time
-increased blue's b respawn wave time
-pushed red's spawn further back and modified b to prevent round ending spawn camping on b
-added better guidance for taking the highground on a
-added additional high ground for attacking a, can also be used as a good defending area for red as well
-starting to texture parts of the map to just give ppl playtesting something new visually to look at, and to experiment with how it might look if it had a proper art pass
very minor update for this one

-made attempts to fix problems with the setup round doors
-slightly modified B:
-the top most flank has far less cover than it used to
-thinned out some pathways to hopefully mitigate spawncamping
-re-added a second resupply cabinet to red teams spawn to make it easier to get health and ammo from the 2nd spawn exit
-added a health kit and ammo pack right behind B to give defenders a bit of a tiny boost
-by popular demand, a forward spawn for blue has been added
-edited red's spawn a bit
-edited b to make it easier for blu to push
-more modifications to a have been made
-a has been redesigned for the 3rd or 4th time, lost track of how many times a redesign has been made
-a cap time reduced to 20 seconds
-other layout changes
-minor changes based off feedback
-reduced B cap time to 9 seconds (from 12 seconds)
-more adjustments based off of feedback
Burgernoise A13

-A cap time reduced to 25 seconds
-B cap time increased to 12 seconds
-redesigned B to make it more open and possible to take without making use of the dark arts
-redesigned A slightly to make defending more intuitive
-increased red's respawn wave timer after the capture of A
-other layout changes to make traversing more interesting and intuitive