-reduced a cap time to 18 (from 20)
-minor a layout changes to prevent certain sentry spots from being too powerful
-modified healthkit/ammopack positions to be more intuitive, some of their values were changed as well
-modified B's routing to make it more intuitive to blue team to switch flanks from the rightmost flank
-more experimentation with details, some were changed to be more consistent with other parts of the map.