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CP burgeonois A16

Simple 2 CP A/D Map

  1. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  2. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -fixed scaling issues
    -modified blue spawn to not feel as big
    -red door to a is locked after blue team caps a
    -modified overall layout to feel less obtusely open

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  3. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -reduced layout complexity, I went a bit overboard on that front
    -changed positioning of pickups
    -made red's spawn less confusing
    -other layout changes

    Let's see how well this goes..!

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    Last edited: Jun 8, 2020
  4. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  5. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  6. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -changed blu's spawn slightly
    -changed the position of red's spawn to the back.
    -there's now a route for attackers to go through that replaces the area that red's spawn previously occupied
    -lowered red's respawn wave time as well as slightly lowered blu's respawn wave time
    -lowered B's cap time (10 seconds from 15)
    -in addition to the above, A's cap time was decreased (20 seconds from 30)
    -layout changes that hopefully make attack / defending the points a much more captivating endeavour, in addition to providing a better flow through moving around
    -fixed multiple brush oversights
    -changed value of a multitude of pickups

    Hopefully I haven't accidentally made this a maze again!!

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  7. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -cubemaps are now being built for both ldr and hdr
    -fixed a door opening when the setup timer ends when it's shouldn't have
    -added signs to guide red team out of spawn at the start of the round (might've went overboard on this)
    -fixed numerous prop / overlay issues

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  8. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -restructured final point to not have unfair sightlines towards red's spawn
    -changed lighting to be more bright (but hopefully not too bright when hdr is on)
    -redid cubemap locations
    -fixed some exploitable clipping oversights
    -redid light positioning to not be so scattershot

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  9. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  10. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -fixed the janky tonemapping (this was purely an accident on my point when setting up the logic, the use of setautoexposuremin was used twice! Oops!)
    -slightly lowered A cap times, slightly raised B cap times
    -once A is captured respawn timers for both teams get decreased (experimental, might remove if it makes things less fun)
    -modified the roof of A to make it harder for players to spam rockets / other projectiles from above
    -added more health packs for the attacking team to use
    -fixed a terrible sightline that negatively affects blu players from exiting their left spawn
    -shortened the hallway on the left of B
    -added a few ways for RED to counter BLU camping up in the rightmost chamber of the map (some of these "ways" are experimental, and might unbalance things)
    -more spawn tweaks, mostly pertains to the placement of resupply cabinets

    let's see how these changes affect the flow !!

    Read the rest of this update entry...
     
    Last edited: Jun 8, 2020
  11. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  12. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -added a third gate for blue team
    -opened up the 3 exits for blue
    -pushed back red's spawns / resupply cabinets
    -tweaked cap times for both points
    -redesigned A to be more fair for blue team
    -reduced steepness of various hills
    -removed the spam window
    -made glass windows more visible / able to be perceived as glass from long distances
    -added more resupply cabinets for blue team
    -other minor layout changes

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  13. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  14. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -fixed the control point being a physics
    -minor layout changes, mostly pertaining to cover
    -opened up the room that Point A resides in
    -lowered the cap time for B
    -upon capping the first point, RED's respawn wave time increases slightly.

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  15. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  16. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -redesigned A to be more fun to attack as the BLU team (hopefully)
    -cap time for A is now 30 seconds while B is now 15 seconds
    -other layout changes

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  17. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
  18. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -reduced cap time on B
    -increased A cap time
    -Reduced the respawn wave time for RED when A is captured
    -drastic layout changes for A that give it less awkward routing

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  19. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -layout changes based off feedback
    -added more ammo packs for engineers
    -moved red's spawn a bit further away from the control point
    -added another route to get through A after it is captured to hopefully prevent it from becoming a meat grinder (as some people have called it)

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  20. DiningAtTheLake

    DiningAtTheLake L2: Junior Member

    Messages:
    64
    Positive Ratings:
    12
    -reduced A cap time to 30 seconds
    -modified certain parts of the map to feel a bit more wider and open
    -modified B to make it more fair for BLU and reduce sightlines into RED's spawn

    Read the rest of this update entry...
     
    Last edited: Jun 28, 2020
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