koth_scaffold was taken, so the map is now named koth_buildsite
Changes:
  • changed the texture of the chicken wire doors to match other doors
  • moved around all the trucks to make more space
  • widened a doorway
  • halved respawn times
  • widened func_nobuild around track
  • fixed overtime spam
  • disabled collisions on signage
  • added balconies overlooking the point area
    • added walls to prevent engineers from jumping from the balconies to the platform
    • this also adds a way out of the side route when the train comes
  • moved around doors to remove a particularly nasty sightline
  • put a chicken wire wall to prevent another bad sightline (bandaid fix)

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I got feedback that the map would be better as a KotH map, so I converted it to test.

Changes:
  • recentered the ramp, which was accidentally nudged to the side
  • removed pickups that were left inside of a car
  • made the map KotH
    • shrank the point
    • changed cap time to 24 seconds
    • changed respawn times to 6/12 seconds
    • changed logic from "on start cap" to "on cap"
Changes:
  • moved resupply area away from doors
  • fixed blu lockers not animating
  • added a ramp for demoknights to ramp off of
  • set round time to 6 minutes to match KotH
  • decreased respawn timer (5 -> 2.5, 7.5 -> 5)
  • increased cap time (30 -> 45)
  • widened most doors
  • moved env_sprites closer to train light props
  • updated capture area to reflect previous changes
  • added one way windows around point
  • extended the platform in one of the rooms

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Changes:
  • hit 1000 hours in tf2 while testing :)
  • made the platform overlooking the point smaller
  • after the time limit if the point is neutral it will cause a stalemate
  • decreased setup time to 5 seconds
  • the train now comes at the start of the round on a random side
  • if the point is not neutral the train will always come on the losers' side, otherwise it will choose randomly
  • the train bells now no longer go off infinitely
  • both sides have 10 seconds of respawn time, and the winner has 15
  • removed the area above the shacks on both sides
  • added indicators for which side the train is coming from
  • changed the side route so you can no longer get stuck if the train comes
  • removed one of the trucks in the closest room
  • added signage
  • going past the barrier while riding the train just kills you (bandaid fix)
  • completely redid the diamond area, adding some height variation and a vantage point onto the main area

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