Brinetown

Brinetown a6a

I felt like putting this here for some reason, so enjoy
Nothing else has changed from a6 really
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This update didn't change much structurally, but brought a lot more detail as I feel it's about time to focus on the theme of the map
Good news is the major sightline should be less of a problem now, major changes will still be made if need be
Added a whole new area to serve as a new B point, making the old area into a buffer zone between regions
Also added roofs, more health/ammo packs, and other things
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A is no longer on the ship as per popular demand, with a dramatically longer cap time in place of where B was before
C is now B and has more flank routes available
RED now only has one spawn, and no longer has a direct exit onto A
Added a new C point, still in its infancy however
Will see how it impacts the power balance between teams
Updated many facets to tackle RED's oppresive advantages
+ added dividing wall/gate between A and B
+ expanded the beach and added new flank route
+ expanded main exit for BLU, added new slip exit

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Added things based off early feedback, fixed some lighting and props
Oh and the water now kills
upgraded .vmf into .bsp