Training Map V2
A Control point map that supports bots primarily.
This map is not meant to be taken very seriously! It is mostly used for training purposes.
Bots is a cp map that allocates the use of bots as its main gimmick. It involves open space, a couple health and ammo pack... Y'know, the normal stuff!
Bots may not fully work due to some navigation problems, which can be solved manually, but this map's done in a way that allows nav_generate to work instead of them ramming into the spawn wall.
There are a couple conveyors in RED spawn so that bots will not get stuck - it's a failsafe just in case the bots happened to want to walk through walls (which, they cannot)
Bugs I was still able to spot were:
RED spy bots not moving half way into the choke point
Engineer bots may decide to not keep their sentries - mainly the RED ones, sometimes they'd try to build in the house but decide against or keep their sentries pinned.
RED heavy bots when accompanied by a medic will tend to wander to BLU spawn after the first point is captured.
Bots is a cp map that allocates the use of bots as its main gimmick. It involves open space, a couple health and ammo pack... Y'know, the normal stuff!
Bots may not fully work due to some navigation problems, which can be solved manually, but this map's done in a way that allows nav_generate to work instead of them ramming into the spawn wall.
There are a couple conveyors in RED spawn so that bots will not get stuck - it's a failsafe just in case the bots happened to want to walk through walls (which, they cannot)
Bugs I was still able to spot were:
RED spy bots not moving half way into the choke point
Engineer bots may decide to not keep their sentries - mainly the RED ones, sometimes they'd try to build in the house but decide against or keep their sentries pinned.
RED heavy bots when accompanied by a medic will tend to wander to BLU spawn after the first point is captured.