Boomerang

Boomerang A5b

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Boomerang A5b

It's called Boomerang because it's shaped like a Banana

Deep in the Australian outback, BLU runs an illegal aftermarket boomerang modification facility, siphoning power from a nearby RED Australium refinery to fuel their operation. Once one found out about the other, things were inevitably going to be sorted one way: Tug-of-war capture-zone bloodsport.

Boomerang is a 5CP map aimed toward casual gameplay. The map intentionally attempts to break certain perceived 5CP design rules for fun. It includes:
  • Being shaped like a Banana
  • Death Pits
  • Wider, more varied routes to and from capture points
  • A large double-decker final capture point design
  • Very asymmetric detailing (Eventually)


Thanks to @Uncuepa for critiques and general assistance.
Author
Lain
Downloads
296
Views
427
First release
Last update
Category
Symmetrical CP

More downloads from Lain

Latest updates

  1. A5b

    Last playtest (A5) saw a significant increase in back-and-forth play, especially in defending the finale. The map is now less swing-heavy, and the ramp changes made for a much stronger attacker-sided push into 2nd, but this change stops Blu from...
  2. A4b

    Playtests are going great, generally a positive reception all-over, but this new test has revealed a few issues with the layout. Mainly that the flow around the second point is problematic, players are finding it hard to find the routes...
  3. A3

    Overall Extended skybox height by 256 in all areas. Decreased purpley-ness of ambient light. Last Reduced width of spawns by about 96 Fixed some errant disabled spawn points. 2nd Extended cap zone by 32u to give more leverage over a...