Boogge RC3B

Halloween Brugge!

  1. sedljfgldhgkjsrfhg

    Startacker!
    - Fixed void teleporters being disabled with no hope for being enabled
  2. oops

    Startacker!
    - Applied new void spawns to Void Warriors in Dissolving Drones
  3. The Big Fix

    Startacker!
    - Void Ghost Tanks now function properly
    - Players can now reliably exit the void
    - Money is now auto collected if there is any persisting in the void on wave end
    - Buildings are cleared from the main play space when a void wave transitions to the void
    - Buildings are cleared from the void when a void wave ends
    - Void Robots now spawned through spawnbot_void#, with # relating to spawns in the void (check txt)
    - Proper clipping applied to the ramp out of the river
    - Experimental Engineer...
  4. Void Brawl

    Startacker!
    - Added functionality for waves to take entirely in the Void, only to be used if you know what you're doing
  5. oop

    Startacker!
    Forgot about the particle txt
  6. Neat

    Startacker!
    - Added support for Ghost Tanks entering the void, check the mission maker guide for more information.
    - Adjusted void robot spawns to be more consistent and less broken.
    - Fixed some pieces of detailing being cutoff.
    - Ported over a fix to a nobuild from Brugge.
  7. This is it luigi

    Startacker!
    - Underworld displacements smoothed out some more
    - Fixed buildings being able to be placed on the portal doors
    - Dart and Minicrit pickups effective time increased from 10 seconds to 45 seconds
    - Robots that were once Void Warriors will no longer have the gravity effect in later lives
    - Boo!

    - Heavy Rush in Dissolving Drones tempered slightly, 8 total heavies, 6 second waitbetween (down from 10, up from 3, respectively)
    - Void Bomber no longer takes self damage
  8. woah

    Startacker!
    10 or so people watched me compile this version and all it is is:

    - Added another custom particle to the map
  9. Bombs

    Startacker!
    • Adjusted some outputs being sent from the popfile so the boss bombs don't linger on the field after the bomb is disabled.
  10. Getting there

    Startacker!
    • Added custom particles to the pit-portal for inbetween waves, so players get drawn towards it
    • Also opened the door on it a tiny bit to let some green light through and so players can see what's under it before a wave starts
    • Players no longer take fall damage entering the pit-portal, preventing fall deaths
    • Miscellaneous detail updates
    • Mission no longer relies on a template file that I never included in the first place. Testing just so happened to have the template file...