Boogge RC3B_NAV2

Halloween Brugge!

  1. Nav

    Further navigational fixes
  2. Nav Fix

    Fixed a nav square getting "blocked" by the tank pit. This fixes the bomb pathing.
  3. sedljfgldhgkjsrfhg

    - Fixed void teleporters being disabled with no hope for being enabled
  4. oops

    - Applied new void spawns to Void Warriors in Dissolving Drones
  5. The Big Fix

    - Void Ghost Tanks now function properly
    - Players can now reliably exit the void
    - Money is now auto collected if there is any persisting in the void on wave end
    - Buildings are cleared from the main play space when a void wave transitions to the void
    - Buildings are cleared from the void when a void wave ends
    - Void Robots now spawned through spawnbot_void#, with # relating to spawns in the void (check txt)
    - Proper clipping applied to the ramp out of the river
    - Experimental Engineer...
  6. Void Brawl

    - Added functionality for waves to take entirely in the Void, only to be used if you know what you're doing
  7. oop

    Forgot about the particle txt
  8. Neat

    - Added support for Ghost Tanks entering the void, check the mission maker guide for more information.
    - Adjusted void robot spawns to be more consistent and less broken.
    - Fixed some pieces of detailing being cutoff.
    - Ported over a fix to a nobuild from Brugge.
  9. This is it luigi

    - Underworld displacements smoothed out some more
    - Fixed buildings being able to be placed on the portal doors
    - Dart and Minicrit pickups effective time increased from 10 seconds to 45 seconds
    - Robots that were once Void Warriors will no longer have the gravity effect in later lives
    - Boo!

    - Heavy Rush in Dissolving Drones tempered slightly, 8 total heavies, 6 second waitbetween (down from 10, up from 3, respectively)
    - Void Bomber no longer takes self damage
  10. woah

    10 or so people watched me compile this version and all it is is:

    - Added another custom particle to the map