- Void Ghost Tanks now function properly
- Players can now reliably exit the void
- Money is now auto collected if there is any persisting in the void on wave end
- Buildings are cleared from the main play space when a void wave transitions to the void
- Buildings are cleared from the void when a void wave ends
- Void Robots now spawned through spawnbot_void#, with # relating to spawns in the void (check txt)
- Proper clipping applied to the ramp out of the river
- Experimental Engineer hints added to the void, could break