I may have missed out on the payload contest, but at least I managed to finish a new version of cp_blanktown! Here's a6a:
- Dug out a new sneaky route through the houses adjacent the capture point.
- Expanded the left lower area approaching the point.
- Added new route between defenders hold and the lower garage leading to the point.
- Carved out a new doorway to the 2nd floor for the attackers.
- Moved staircase connecting the 1st and 2nd...