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What's New?
rerouted a route
redesigned a side area at mid
redesigned mid route a bit
minor detailing at spawn
minor changes
Thanks to all the playtesters!
What's New?
Rerouted the one way door route to be closer to B
i hope this will fix some of the problems the map has with routing right now
gave the attacking team a balcony over B to attack from
lowered the defending teams balcony a bit on B
minor changes
no changes to mid
Thanks to all the playtesters!
What's New?
added more ammo
changed round start goal prompt to say "capture all 3 control points"
moved spawns closer to last
replaced all doorframes with thinner versions
replaced all brush shutters with prop shutters
Thanks to all the playtesters!
What's New?
Made light's around spawn a little less bright
Brought back the boarded up door and made it bigger!
Changed spec cameras team to blue
Thanks to all the playtesters!
What was fixed?
Fixed missing textures in acid pit
Whats New?
Increased distance between A and B
Removed doors near A
Rerouted one way drop highground route
Thanks to all the playtesters!
Whats New?
Added small platforms on the side of the acid pit to prevent players from falling in to easily
Added more pickups for defenders on last
Added custom Nuclear Waste Texture by Void!
Blocked a sightline
Thanks to all the playtesters!
Whats New?
Blocked some sightlines
Increased mid point size
Added Observer points
Minor changes
Thanks to all the playtesters!