Changes:
-Decreased the size of the landmark bridge which I was very proud of by like a half or so, to fit better the expected closed spaces of medieval. (It may need still some more downscaling).
-Clipped the roof of the building on B, at first I thought it was very fun, but then I started feeling it was kinda wack generally, it was a great sniping spot and it was making the task of defining what should be clipped or not kinda hard. In its place, a balcony was added, which is where BLU players will land by default when using their cannon.
-Deleted the gate from the bridge to RED territory and put instead a side castle with a drawbridge. It has a spiral staircase that serves as a second way to get to C.
-Remade RED spawn entirely, and also added a cannon nearby to make the walktime from RED spawn to C much smaller, closer to what it's like in Degroot Keep. (Also people liked the cannon so much that I thought BLU shouldn't be the only team to get all the fun)
-Some other stuff i forgot about.