Bandit is my entry into Crash's 2016 April Fools contest, a S.T.A.L.K.E.R.-inspired arena map where no two rounds are the same.
The map's geometry is roughly based upon the vehicle station area from Shadow of Chernobyl and Clear Sky, but tweaked and mirrored to suit TF2's arena mode. The map also boasts several anomalies; strange effects and deathtraps that alter the flow of combat. These anomalies are semi-randomized, meaning that from one game to another you won't know exactly what to expect.
The map is definitely a work-in-progress and I hope to continue tweaking and adding to it as I can.