Bagel_event

Bagel_event rc10

theres some new particles n stuff down there etc
- Improved Underworld lighting
- Extended Portal duration and Buff
RC6
- Various visual/fade improvements
- Tweaks to portals
- Raised health in Underworld slightly so players won't jump over it
- Added new portal spawn locations
RC7
- Fixed projectile bug at mid
- Portals now kill buildings that are inside them
- Misc visual fixes
- Misc visual bugs introduced, whoops, will fix soon but they dont break gameplay
RC8
- Misc visual fixes
-Portals now take players to an Underworld (Made by UEAKCrash!)
-Players now leave Underworld at mid with a shorter buff
-Various Optimisations
-Various detail changes
rc2's portals were broken, go figure

fuck knows if this version works
-Fixed lighting
-Added menu photos
-Stopped portal flinging you sideways
-Filename is now bagel_event instead of cauldron cause that just seems to be how this works
-I forget what else but rc1 had a broken navmesh so i didnt upload it here

Workshop release Soon
- Cauldron prop is now finished (Thanks Seba!)
- All particles now done besides from some Tweaks (Thanks Exactol!)
- Cauldron fire is now team coloured
- Reduced spawn times for trailing team
- Minor detailing changes elsewhere

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- Changed ramp route from house to valley
- Some changes to house too to go with this
- Made jump pads walk-in instead of jump-in again, just to see how people feel about it
-New particles, properly telegraphing spell effects
-Detailing changes in various places
-Replaced railings with wood, made them shorter
-Fixed bug that killed engineer buildings on cap
-Expanded capzone
-Shortened cap times
-Changed a lot of pumpkin placements
-Changed a portal placement
-Changed pickups on the wooden platform in valley to mediums
-Fixed the Uber/Speed from teleporting
-Skeletons are now killed when a new effect starts
-More particles
-Additional audio
-Better(?) lightning effect using env_beam