Bagel (2020)

Bagel (2020) rc10

rc3_promo.png


Changed the map filename from bagel_fall to bagel, and skipped rc2 to ensure that this is the most clearly up-to-date version.

-Simplified geometry around the boiler ramp area
-Changed jump pad particle to read better
-Minor visual tweaks
-Added menu photos
rc1_promo.png

-New crate models by Freyja
-Redetailed out of bounds areas behind Boiler
-Additional new details
-Fixed out-of-map spot under Blu spawn
b9_promo.png


-New detailing in various out of bounds areas
-New signs/posters
-Redetailed dead space in spawn
-Removed one console from each mid house
-Removed prop stack from lobby
-Replaced old brushwork door detailing with new models by Freyja
b8_promo.png

This was going to just be a Jump Pad visual update but a major splash clipping issue was discovered that required overhauling a lot of the existing splash lipping. (If you were wondering, Invisible Displacements are solid to players, grenades, and stickies, but not rockets).

-Jump pad visual update, including new particles. (Thanks pont for the rumble)

-Some minor visual and lighting updates

-Collision meshes created to replace old splash clipping on complex shapes.

-Minor geo change in house to make splash more consistent
b8 coming later i promise
b7_promo.png

The clipping above the turbines was poorly conveyed and intrusive to jumping soldiers. It has been pared back and marked better.
-Improved clipping around top of turbines
-Added pipe to better visualise clipping
-Fixed a couple edges players could become stuck in
-Massive clipping and decluttering pass
-Replaced a bunch of placeholder crates with closer to final crates
-Switched a few blockbullets clips over to invisible displacements. This was done for backend reasons but additionally it functions like a blockbullets brush that only affects explosives, so bullets will no longer disappear in those spots.
-Adjusted fade distances on a lot of props to make them less jarring
-Improved lighting on blu concrete
-Minor detail adjustments

Attachments

  • b6_promo.png
    b6_promo.png
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-Aggressive clipping pass and decluttering

Hopefully there should be no places left to get stuck or have rockets eaten
Visuals are not done for this, so its b5a not b6