This was going to just be a Jump Pad visual update but a major splash clipping issue was discovered that required overhauling a lot of the existing splash lipping. (If you were wondering, Invisible Displacements are solid to players, grenades, and stickies, but not rockets).
-Jump pad visual update, including new particles. (Thanks pont for the rumble)
-Some minor visual and lighting updates
-Collision meshes created to replace old splash clipping on complex shapes.
-Minor geo change in house to make splash more consistent