Welcome to a first time update for this project. I'll cut straight to the point.
V. 1.1 Changes:
-Updated the readme and prop zoo files to match the new additions.
-Fixed the collision model of the siloroom_railing prop.
- I'm stupid and forgot to update the .qc file to account for the fact I accidentally rotated the model.
-Added 6 new props.
- Those props being cibles_2, spawnroom_locker_384_2sided_2sided*, spawnroom_table, spytechcanister*, spytechjetpack, and spytechwaistlaser.
*These two were added as a parity to match already existing variations, those being the spawnroom_locker_256_2sided_2sided and spytechwaistlaser models.
-Added 9 new materials.
- Those being of silhouetted versions of the beta nine mercenaries. These were made to be used in place of the cibles, with properly premade versions of them being in the prop zoo for you to copy and paste/use accordingly.