Detail refinements Added more icons for future mission inclusion
Raised the height of the doorway at the Maintenance room by 96 units Packed some icons for future workshop release Further detail refinements for OOB areas
Detailing refinements
Added some additional cover along the road and hatch area Detail refinements Fog now blends into 3dsky Inserted a potato model for precaching for weapon projectile overrides
Fixed mobber wave spawn not working
Moved the zeppelin to be more appropriately in frame with the rest of the map Various changes to building geometry Detailing refinements Fixed bots being able to escape their spawns Added trims to some doorways that were missing them
Navigation fixes
Half-artpassed map for internal testing
Forgot a step in the nav building process