Autumnull

Autumnull RC2_final

  • Fixed nav being stupid
  • Added Engineer nodes
  • Adjusted some architecture
  • Redesigned ramp at the storage route AGAIN
  • Added a ramp and collapsed a balcony at left route
  • Fixed an avoid nav
  • Made a window a door
  • Lots of pickup changes
  • Probably something else
  • Cleaned up some brushwork
  • Removed erroneous logic entity
  • Added a divot cause it's Something
  • Removed collision on the trees in the garden spawn
  • Removed a useless small ammo pack
  • Forward upgrade station should work 100% of the time now?
  • Broke cubemaps for this version
  • Enclosed a route kinda
  • Textured some things
  • Closed off a fence at the front
  • Shifted a spawn
  • Added sticky-launching tank support (See mission maker txt)
  • Added crates to forward upgrade station to stop players from sliding past
  • Removed a piece of railing near the front to improve navigation
  • Fixed a wall being weird
I did things
Typo in mission maker txt
- Adjusted balcony spawn
- Made nav blockers less restricting to common bots
- Alley spawn added
- Tank spawn added
- Additional tank route added
- Fixed a crate build spot
- Adjusted pickups around the front
- Raised a window
- Optimized performance on map
- Changed some dimensions of mid building and moved pickups inside
- Adjusted tanker route to have more height variance, still needs a minor redesign, but later on that