Fixed an error causing max points to be over 30
Mainly detailing on trying to set up the structures (textures not set yet)
Replaced the exterior ground with a displacement
Added more exterior detailing
Added a delay for between when A stops accepting points and it closes
Changed the point per players from 2 to 1
Made the B robots more distinct (150 to 200 HP and the sphere beta model)
Reduced the amount of B bots to 6 (from 8)
Used a soundscript to lower the volume of robot noises
Replaced melee vscript with standard medievil logic
> I didn't like it and wasn't convinced of it in the a1 tests
Added a building in mid for cover and more interesting space
Added trimp ramps to the sides
Adjusted the robots
> All robots now have 150 HP
> The larger groups respawn after 10 seconds and the smaller one 5 seconds
Added a announcer call when a cap zone enables
Fixes any final conflicts between the two separate OnTakeDamage calls
Updated melee vscript
Updated the Melee vscript
Added detailing on top of the bases
Reduced the Increased Maximum points per player from 5 to 2
Changed all robots to share a spawn group
Added doorways for the cap zones to show which is active