astraldeck

astraldeck a1d

  • Hey you! Yes, you! Add images to your downloads, it's free! Use the orange "Manage Download Image" button in the top right.

astraldeck a1d

Ghreg but revised.

Where form meets function, where the apex is reach, two teams still fight for...gravel ?​

Really ? Gravel ???

Welcome to astraldeck (still cannonically on the G.H.R.E.G space station), a map with plenty of gimmicks to keep your ADHD brain all covered in nice green goo. This map was lovingly made to a point where my hammer editor could implode at any time and where the compiler could just outright refuse to compile. After months of work, it's here.

This is ghreg a2...​

But it's too good to pass up a new name and post as a brand new thing.
After all, I wanted to...
Innovate.
A koth point ? On MY CTF MAP ?
This map has a central point to grant your side a new route, complete with an ancient power...
kritz, it's kritz...

The map is gimmicky​

And I love it so. This is a map I wanted to make, and you can't hit me with something along the lines of "uh but it's never getting added" because I don't care and never asked for it to be added. I made a map I wanted to make for fun.
Jump pads, powerup pickups, 2 modes mashed together, the perfect cocktail for a crazy match.
  • 1.jpg
    1.jpg
    214.8 KB · Views: 24
  • 2.jpg
    2.jpg
    182.4 KB · Views: 22
  • 3.jpg
    3.jpg
    355.9 KB · Views: 26
  • 4.jpg
    4.jpg
    395.7 KB · Views: 23
  • 5.jpg
    5.jpg
    201.4 KB · Views: 33
  • 6.jpg
    6.jpg
    287.8 KB · Views: 31
  • 7.jpg
    7.jpg
    308.1 KB · Views: 26
  • 8.jpg
    8.jpg
    312.2 KB · Views: 26
  • 9.jpg
    9.jpg
    252.1 KB · Views: 27
Author
AlexEatDonut
Downloads
160
Views
241
First release
Last update
Category
Capture The Flag

More downloads from AlexEatDonut

Latest updates

  1. A1d : Last a1 patch

    Finally, the first version is actually playable I posted another a1d, but I forgot to reactivate red spawns because my workflow is garbage. The HDR might be fcked also. Anyway, here is a retelling of what i've said on the now deleted previous a1d...
  2. A1c : i can't compile

    aaah the compiling is not working !!! more band-aid fixes that took way to long to get fixed Changelog : Now there should be lighting. Made lighting scale more consistent for the floating spines and island lower halves. Made textures line up...
  3. A1b Hotfixes

    This is mostly band-aid fixes before I get to play the map to get ahold of things like health kits and such. No, I won't change the scale of the map. Not yet. Yes, I will feature-creep this map ; no, there is nothing you can do to stop me...