whats new?
  • added another ramp up to cliff
  • simplified lobby into last
  • reduced number of pillars on last
  • made some areas less claustrophobic
  • added some extra detailing behind spawn
  • added more weeb stuff
special thanks to @b4nny for reviewing this map on his stream!
whats new?
  • redesigned the entirety of second and last, keeping only some of their core features
  • minor other changes
Thanks to all the playtesters!
what was fixed?
  • fixed asymmetrically
  • fixed some misaligned textures around last
what's new?
  • raised up the entirety of last to be flush with the plateau, this way the attacking team doesn't have automatic high-ground over everything
  • added my ocs, you should do the same to your map
  • removed the doorways on "tetris" on mid
  • i don't remember a lot of the changes i did because this version has just kinda been sitting around so uhhh....
  • minor changes?
thanks to all the comp playtesters!
Whats New?
  • removed the entire left side balcony area on last
  • moved the health and ammo pack from that area down and made both small
  • added some extra boards on the pillars above last to allow for more movement
  • minor changes
Whats New?
  • added big cliff to second
  • turned the back area on second into a building
Whats New?
  • compressed last, it is now smaller, because thats what happens if you compress things
  • minor changes
Whats New?
  • made the roof over mid sloped
  • turned the main route into mid into a ruin, allowing for soldiers to jump out behind cover
  • moved health and ammo into this new ruin area
  • reduced the hight of the ruins on second
  • added a balcony to the window area, and turned one of the windows into a door
  • expanded a side route into last
  • blocked off the far right route into last
  • +any other changes i forgot to write down
Thanks to all the comp playtesters!
Optimization fix
  • added areaportals to improve fps
Whats new?
  • added ramps to last to allow more fluid rotation between low and high-ground
  • compressed second, im not good at rocketjumping, but reaching the window from the main entrance should be possible now
  • improved clipping around the map
  • minor changes
The size of last has still not been adjusted, this is not because im not listening to feedback, its because i want the map to be properly playtested before making any large changes like that.