What's New?
  • clipped doorframe on spawn with block bullets
  • moved ramp connecting side route and tunnel into side route instead of being separate
  • added small health-pack on side route in lobby for rollouts
  • raised platform next to point and added doorway through the extended wall
Special thanks to @b4nny once again for reviewing this map on his livestream!

Some changes that b4nny suggested were not implemented yet because they would involve ripping apart big chunks of geometry and i want to have it properly played first before making any large geometry changes like that
What's New?
  • extended forward spawn balcony
  • extended wall on mid structure
  • added platform on mid structure
  • added extra cover on mid
  • made lobby more centralized
  • made balcony lower
  • moved health-pack into the center of lobby
  • lowered beam over point to make hiding stickies in the hologram possible
  • made window climbable
  • made wall on side route taller
  • connected tunnel to upper route
  • blocked sightline to spawn exit from main entrance
  • made last less wide
  • removed resupply cabinets from all forward spawns
  • minor changes
Special thanks to @b4nny for reviewing this map on his stream!