whats new?
  • improved ghost lighting on the statue
  • removed some scaffolding in front of the statue so you can see it better
  • added color correction!
  • fixed soundscapes
  • fixed missing texture in red forward spawn
  • fixed various small visual errors
  • minor changes
thanks to all the playtesters!
whats new?
  • statue hero prop implemented!
  • added ocean particles by yrrzy
  • fixed various visual issues
  • i forgor
  • minor changes
thanks to all the playtesters!
whats new?
  • minor visual tweaks
  • fixed clipping on some trees
  • minor fixes
  • i dont remember
thanks to all the playtesters!
whats new?
  • artpass! yippie!
  • a shit ton of gameplay changes as a result of detailing
  • i forgor
thanks to all the playtesters!
whats new?
  • improved detailing!
  • added spotlights on last to illuminate and draw attention to the point
  • fixed spec cams allowing teams to see the enemy's last
  • adjusted respawn times on point capture
    -mid will set respawn time to 8 for both teams
    -second will set respawn time to 5 for both teams
  • simplified lobby between second and mid
  • increased size of a health-pack on second
  • added small scaffold next to hole on second
  • blocked some sightlines
  • minor changes
thanks to all the playtesters!
whats new?
  • adjusted texture choices
  • adjusted lighting in some areas
  • added missing respawn room visualizers, oops!
waiting for playtesting :p
whats new?
last:
  • no changes
second:
  • replaced the narrow ramp with ground that gradualy slopes up
  • added an extra bit of rock as cover at the ramp
  • seperated the lobby into 2 halves and made one half smaller
mid:
  • no changes
thanks to all the playtesters!
what was fixed?
  • adjusted some clipping on catwalk
  • adjusted some lights in lobby (mid) and lobby (second)
  • adjusted spawn placements
whats new?
  • adjusted pickup placements around mid and second
  • fixed clipping mistake above rollout
  • increased respawn time on all points
  • added more team color
  • clipping improvements
  • shortened mid by 256hu on each side (512hu total)
  • made pillars on last inaccessible to heavy
  • made roof on mid inaccessible to heavy
  • fixed a wallbug spot on last
  • added a small wall next to lower into second
  • added a catwalk in lobby that connects to the new door position on catwalk
  • changed light_enviourment and skybox texture to that of goldrush so the map is cast in less shadow
  • minor adjustments
thanks to all the playtesters!
special thanks to @b4nny for providing in depth feedback and hosting playtests on it!
whats new?
  • removed shutter
  • removed doorframe near sightline blocker
  • added some block at last to let you jump to high-ground
  • filled out a death corner with a ramp
special thanks to @b4nny